Arizona State team stats
2006 season totals across 13 games, beside what opponents did.
General
| Arizona State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:50:17 | 17:43 | 3:41:27 | 17:02 |
| Offensive plays | 846 | 65.1 | 811 | 62.4 |
| Total yards | 4,775 | 367.3 | 4,257 | 327.5 |
| Penalties–yards | 103–845 | — | 83–767 | — |
| First downs | 249 | 19.2 | 224 | 17.2 |
| Third down | 64–16937.9% | — | 59–16136.6% | — |
| Fourth down | 7–2035.0% | — | 6–1154.5% | — |
Passing
| Arizona State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 190–34954.4% | — | 211–38854.4% | — |
| Passing yards | 2,788 | 214.5 | 2,851 | 219.3 |
| Yards per attempt | 8.0 | — | 7.3 | — |
| Passing TDs | 23 | — | 28 | — |
| Interceptions thrown | 15 | — | 14 | — |
Rushing
| Arizona State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 497 | 38.2 | 423 | 32.5 |
| Rushing yards | 2,206 | 169.7 | 1,523 | 117.2 |
| Yards per carry | 4.4 | — | 3.6 | — |
| Rushing TDs | 17 | — | 9 | — |
Turnovers
| Arizona State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 27 | 2.1 | 27 | 2.1 |
| Fumbles lost | 13 | — | 12 | — |
| Interceptions thrown | 15 | — | 14 | — |
Defense and takeaways
| Arizona State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 14 | — | 15 | — |
| Interception yards | 182 | — | 240 | — |
| Interception TDs | 3 | — | 3 | — |
| Fumbles recovered | 12 | — | 13 | — |
Returns
| Arizona State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 2 | — |
| Kick return yards | — | — | 76 | — |
| Yards per kick return | — | — | 38.0 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 42 | — | 27 | — |
| Punt return yards | 296 | — | 149 | — |
| Yards per punt return | 7.0 | — | 5.5 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.