Army team stats
2006 season totals across 12 games, beside what opponents did.
General
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:24:49 | 17:04 | 3:40:22 | 18:22 |
| Offensive plays | 710 | 59.2 | 767 | 63.9 |
| Total yards | 3,132 | 261.0 | 4,258 | 354.8 |
| Penalties–yards | 51–432 | — | 70–617 | — |
| First downs | 187 | 15.6 | 230 | 19.2 |
| Third down | 58–15537.4% | — | 61–15140.4% | — |
| Fourth down | 10–1566.7% | — | 9–1850.0% | — |
Passing
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 163–29355.6% | — | 167–26862.3% | — |
| Passing yards | 1,746 | 145.5 | 1,924 | 160.3 |
| Yards per attempt | 6.0 | — | 7.2 | — |
| Passing TDs | 10 | — | 16 | — |
| Interceptions thrown | 4 | — | 24 | — |
Rushing
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 417 | 34.8 | 499 | 41.6 |
| Rushing yards | 1,531 | 127.6 | 2,386 | 198.8 |
| Yards per carry | 3.7 | — | 4.8 | — |
| Rushing TDs | 16 | — | 22 | — |
Turnovers
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 39 | 3.3 | 19 | 1.6 |
| Fumbles lost | 15 | — | 15 | — |
| Interceptions thrown | 4 | — | 24 | — |
Defense and takeaways
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 24 | — | 4 | — |
| Interception yards | 30 | — | 298 | — |
| Interception TDs | 0 | — | 3 | — |
| Fumbles recovered | 15 | — | 15 | — |
Returns
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 10 | — |
| Kick return yards | — | — | 127 | — |
| Yards per kick return | — | — | 12.7 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 30 | — | 28 | — |
| Punt return yards | 325 | — | 178 | — |
| Yards per punt return | 10.8 | — | 6.4 | — |
| Punt return TDs | 2 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.