Ball State team stats
2013 season totals across 13 games, beside what opponents did.
General
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:13:01 | 28:42 | 6:42:32 | 30:58 |
| Offensive plays | 960 | 73.8 | 965 | 74.2 |
| Total yards | 6,202 | 477.1 | 5,380 | 413.8 |
| Penalties–yards | 49–404 | — | 99–838 | — |
| First downs | 329 | 25.3 | 280 | 21.5 |
| Third down | 76–17044.7% | — | 77–19739.1% | — |
| Fourth down | 5–1435.7% | — | 19–3161.3% | — |
Passing
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 322–50963.3% | — | 265–43361.2% | — |
| Passing yards | 4,214 | 324.2 | 2,841 | 218.5 |
| Yards per attempt | 8.3 | — | 6.6 | — |
| Passing TDs | 35 | — | 14 | — |
| Interceptions thrown | 13 | — | 8 | — |
Rushing
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 451 | 34.7 | 532 | 40.9 |
| Rushing yards | 1,988 | 152.9 | 2,539 | 195.3 |
| Yards per carry | 4.4 | — | 4.8 | — |
| Rushing TDs | 28 | — | 22 | — |
Turnovers
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.5 | 30 | 2.3 |
| Fumbles lost | 11 | — | 17 | — |
| Interceptions thrown | 13 | — | 8 | — |
Defense and takeaways
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 8 | — | 13 | — |
| Interception yards | 130 | — | 121 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 17 | — | 11 | — |
Returns
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 44 | — | 69 | — |
| Kick return yards | 905 | — | 1,281 | — |
| Yards per kick return | 20.6 | — | 18.6 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 10 | — | 13 | — |
| Punt return yards | 84 | — | 119 | — |
| Yards per punt return | 8.4 | — | 9.2 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.