Boise State team stats
2006 season totals across 13 games, beside what opponents did.
General
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:01:19 | 18:34 | 3:50:29 | 17:44 |
| Offensive plays | 857 | 65.9 | 758 | 58.3 |
| Total yards | 5,468 | 420.6 | 3,692 | 284.0 |
| Penalties–yards | 76–648 | — | 88–680 | — |
| First downs | 274 | 21.1 | 190 | 14.6 |
| Third down | 67–15443.5% | — | 54–16632.5% | — |
| Fourth down | 17–2181.0% | — | 10–1952.6% | — |
Passing
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 204–30666.7% | — | 227–39757.2% | — |
| Passing yards | 2,830 | 217.7 | 2,720 | 209.2 |
| Yards per attempt | 9.2 | — | 6.9 | — |
| Passing TDs | 25 | — | 17 | — |
| Interceptions thrown | 20 | — | 9 | — |
Rushing
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 551 | 42.4 | 361 | 27.8 |
| Rushing yards | 2,784 | 214.2 | 1,158 | 89.1 |
| Yards per carry | 5.1 | — | 3.2 | — |
| Rushing TDs | 39 | — | 7 | — |
Turnovers
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 21 | 1.6 | 34 | 2.6 |
| Fumbles lost | 12 | — | 14 | — |
| Interceptions thrown | 20 | — | 9 | — |
Defense and takeaways
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 9 | — | 20 | — |
| Interception yards | 440 | — | 218 | — |
| Interception TDs | 4 | — | 3 | — |
| Fumbles recovered | 14 | — | 12 | — |
Returns
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 7 | — |
| Kick return yards | — | — | 126 | — |
| Yards per kick return | — | — | 18.0 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 41 | — | 30 | — |
| Punt return yards | 286 | — | 220 | — |
| Yards per punt return | 7.0 | — | 7.3 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.