Boise State team stats
2008 season totals across 13 games, beside what opponents did.
General
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:47:27 | 17:30 | 4:06:39 | 18:58 |
| Offensive plays | 887 | 68.2 | 925 | 71.2 |
| Total yards | 5,731 | 440.8 | 4,006 | 308.2 |
| Penalties–yards | 93–839 | — | 84–745 | — |
| First downs | 285 | 21.9 | 228 | 17.5 |
| Third down | 71–16243.8% | — | 68–20932.5% | — |
| Fourth down | 8–1266.7% | — | 10–3627.8% | — |
Passing
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 298–43868.0% | — | 234–44952.1% | — |
| Passing yards | 3,853 | 296.4 | 2,628 | 202.2 |
| Yards per attempt | 8.8 | — | 5.9 | — |
| Passing TDs | 30 | — | 8 | — |
| Interceptions thrown | 22 | — | 11 | — |
Rushing
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 449 | 34.5 | 476 | 36.6 |
| Rushing yards | 1,980 | 152.3 | 1,534 | 118.0 |
| Yards per carry | 4.4 | — | 3.2 | — |
| Rushing TDs | 28 | — | 9 | — |
Turnovers
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 26 | 2.0 | 35 | 2.7 |
| Fumbles lost | 15 | — | 13 | — |
| Interceptions thrown | 22 | — | 11 | — |
Defense and takeaways
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 11 | — | 22 | — |
| Interception yards | 178 | — | 222 | — |
| Interception TDs | 0 | — | 4 | — |
| Fumbles recovered | 13 | — | 15 | — |
Returns
| Boise State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 7 | — |
| Kick return yards | — | — | 115 | — |
| Yards per kick return | — | — | 16.4 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 54 | — | 20 | — |
| Punt return yards | 539 | — | 95 | — |
| Yards per punt return | 10.0 | — | 4.8 | — |
| Punt return TDs | 3 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.