Clemson team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 1:56:08 | 29:02 | 2:03:52 | 30:58 |
| Offensive plays | 258 | 64.5 | 286 | 71.5 |
| Total yards | 1,256 | 314.0 | 1,490 | 372.5 |
| Penalties–yards | 25–229 | — | 27–248 | — |
| First downs | 73 | 18.3 | 85 | 21.3 |
| Third down | 15–5527.3% | — | 23–5939.0% | — |
| Fourth down | 3–3100.0% | — | 2–728.6% | — |
Passing
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 67–10862.0% | — | 79–14454.9% | — |
| Passing yards | 625 | 156.3 | 859 | 214.8 |
| Yards per attempt | 5.8 | — | 6.0 | — |
| Passing TDs | 2 | — | 4 | — |
| Interceptions thrown | 4 | — | 4 | — |
Rushing
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 150 | 37.5 | 142 | 35.5 |
| Rushing yards | 631 | 157.8 | 631 | 157.8 |
| Yards per carry | 4.2 | — | 4.4 | — |
| Rushing TDs | 5 | — | 5 | — |
Turnovers
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 7 | 1.8 | 6 | 1.5 |
| Fumbles lost | 3 | — | 2 | — |
| Interceptions thrown | 4 | — | 4 | — |
Defense and takeaways
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 8.0 | — | 11.0 | — |
| Tackles for loss | 16.0 | — | 33.0 | — |
| Interceptions | 4 | — | 4 | — |
| Interception yards | 8 | — | 30 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 2 | — | 3 | — |
Returns
| Clemson | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 11 | — | 3 | — |
| Kick return yards | 239 | — | 45 | — |
| Yards per kick return | 21.7 | — | 15.0 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 8 | — | 3 | — |
| Punt return yards | 117 | — | 13 | — |
| Yards per punt return | 14.6 | — | 4.3 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.