Duke player stats
Every 2008 category, best line first.
Passing
1 player
| Player | C/ATT | YDS | AVG | TD | INT | PCT |
|---|---|---|---|---|---|---|
| Thaddeus LewisQB | 224–361 | 2171 | 6.0 | 15 | 6 | 62.0% |
Rushing
6 players
| Player | CAR | YDS | AVG | TD | LONG |
|---|---|---|---|---|---|
| Jay HollingsworthRB | 108 | 399 | 3.7 | 1 | 24 |
| Thaddeus LewisQB | 69 | 96 | 1.4 | 2 | 22 |
| Austin KellyWR | 1 | 5 | 5.0 | 0 | 5 |
| Johnny WilliamsCB | 1 | -3 | -3.0 | 0 | 0 |
| Kevin JonesP | 1 | -3 | -3.0 | 0 | 0 |
| Donovan VarnerWR | 1 | -8 | -8.0 | 0 | 0 |
Receiving
8 players
| Player | REC | YDS | AVG | TD | LONG |
|---|---|---|---|---|---|
| Johnny WilliamsCB | 30 | 327 | 10.9 | 0 | 31 |
| Jay HollingsworthRB | 25 | 188 | 7.5 | 2 | 39 |
| Brett HuffmanTE | 14 | 171 | 12.2 | 1 | 26 |
| Donovan VarnerWR | 21 | 164 | 7.8 | 1 | 36 |
| Austin KellyWR | 13 | 142 | 10.9 | 0 | 20 |
| Sheldon BellWR | 14 | 93 | 6.6 | 0 | 15 |
| Jeremy RingfieldDE | 5 | 48 | 9.6 | 0 | 16 |
| Danny ParkerTE | 3 | 25 | 8.3 | 0 | 14 |
Interceptions
5 players
| Player | INT | YDS | AVG | TD |
|---|---|---|---|---|
| Catron GaineyS | 1 | 0 | 0.0 | 0 |
| Chris RwabukambaCB | 1 | 0 | 0.0 | 0 |
| Leon WrightCB | 1 | 0 | 0.0 | 0 |
| Matt DanielsS | 1 | 9 | 9.0 | 0 |
| Vincent ReyLB | 1 | 2 | 2.0 | 0 |
Kicking
1 player
| Player | FG | PCT | LONG | XP | PTS |
|---|---|---|---|---|---|
| Nick MaggioPK | 11–14 | 78.6% | 46 | 28–28 | 61 |
Punting
2 players
| Player | NO | YDS | AVG | TB | IN 20 | LONG |
|---|---|---|---|---|---|---|
| Kevin JonesP | 71 | 2899 | 40.8 | 0 | 0 | 68 |
| Nick MaggioPK | 1 | 27 | 27.0 | 0 | 0 | 27 |
Punt returns
3 players
| Player | NO | YDS | AVG | TD | LONG |
|---|---|---|---|---|---|
| Lee ButlerCB | 13 | 53 | 4.1 | 0 | 18 |
| Leon WrightCB | 11 | 30 | 2.7 | 0 | 23 |
| Donovan VarnerWR | 5 | 25 | 5.0 | 0 | 15 |
⚠ INT under Passing is thrown. Under Interceptions it is taken away — two different events, one abbreviation, which is why they are separate blocks rather than neighbouring columns. SACKS and TFL can be halves, because a shared one is credited to both players.