THIRD AND DATA

Ferrum game log

2025: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Aug 30at Catawba13–45 L—————————————
Sep 6at VMI7–42 L601873.139–9313–21–94121–130–316–6034:0725%40%
Sep 13vs Shaw14–6 W—————————————
Sep 20at UNC Pembroke14–41 L—————————————
Oct 4vs Shorter28–25 W—————————————
Oct 11vs Barton20–34 L—————————————
Oct 18at Delta State10–51 L—————————————
Oct 25vs Erskine35–33 W—————————————
Nov 1at North Greenville0–27 L—————————————
Nov 8at Chowan40–37 W—————————————
Nov 15vs Concord34–56 L—————————————
Season11 games4–7601873.139–9313–21–94121–130–316–6034:0725%40%

Success rate

Ferrum on offense, and what its defense allowed. Same rule as the table above.

Success rate by game25.4% · 39.7%
25
40
@ Catawba
@ VMI
Shaw
@ UNC Pembroke
Shorter
Barton
@ Delta State
Erskine
@ North Greenville
@ Chowan
Concord

Against Power 4 opponents (bold): offense —, defense allows —.

Success by play

Each square is one snap, in order. Top row: Ferrum on offense. Bottom row: the opponent on offense, which is Ferrum's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:Ferrum offense 25% (15 of 59)Opponent offense / Ferrum defense 40% (25 of 63)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%VMI: opponent offense 40% of 63VMI: Ferrum offense 25% of 59
Ferrum offenseOpponent offense (Ferrum defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at VMI

7–42 L · 59 plays to 63
Ferrum offense 25% (15/59)VMI offense 40% (25/63)