THIRD AND DATA

Furman game log

2003: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Aug 30vs Elon24–7 W—————————————
Sep 6at #22 Clemson17–28 L———————————26%41%
Sep 20vs Richmond31–17 W—————————————
Sep 27vs Gardner-Webb45–0 W—————————————
Oct 4at Western Carolina19–13 W—————————————
Oct 11vs App State10–13 L—————————————
Oct 18vs The Citadel9–10 L—————————————
Oct 25vs East Tennessee State30–10 W—————————————
Nov 8at Georgia Southern24–29 L—————————————
Nov 15vs Wofford6–7 L—————————————
Nov 22at Chattanooga63–21 W—————————————
Season11 games6–5—————–—–———————26%41%

Success by play

Each square is one snap, in order. Top row: Furman on offense. Bottom row: the opponent on offense, which is Furman's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:Furman offense 26% (13 of 50)Opponent offense / Furman defense 41% (22 of 54)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%#22 Clemson: opponent offense 41% of 54#22 Clemson: Furman offense 26% of 50
Furman offenseOpponent offense (Furman defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at #22 Clemson

17–28 L · 50 plays to 54
Furman offense 26% (13/50)Clemson offense 41% (22/54)