THIRD AND DATA

Furman game log

2007: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 1vs Presbyterian40–16 W—————————————
Sep 8vs Hofstra17–32 L—————————————
Sep 15at #21 Clemson10–38 L———————————43%52%
Sep 29vs Wofford20–45 L—————————————
Oct 6vs Coastal Carolina27–17 W—————————————
Oct 13at The Citadel51–54 L—————————————
Oct 20at Chattanooga28–22 W—————————————
Oct 27vs App State27–34 L—————————————
Nov 3vs Elon52–49 W—————————————
Nov 10at Georgia Southern24–22 W—————————————
Nov 17at Western Carolina52–21 W—————————————
Season11 games6–5—————–—–———————43%52%

Success by play

Each square is one snap, in order. Top row: Furman on offense. Bottom row: the opponent on offense, which is Furman's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:Furman offense 43% (32 of 75)Opponent offense / Furman defense 52% (29 of 56)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%#21 Clemson: opponent offense 52% of 56#21 Clemson: Furman offense 43% of 75
Furman offenseOpponent offense (Furman defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at #21 Clemson

10–38 L · 75 plays to 56
Furman offense 43% (32/75)Clemson offense 52% (29/56)