Houston team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| Houston | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 2:11:29 | 32:52 | 1:48:31 | 27:08 |
| Offensive plays | 274 | 68.5 | 240 | 60.0 |
| Total yards | 2,023 | 505.8 | 1,303 | 325.8 |
| Penalties–yards | 26–215 | — | 25–185 | — |
| First downs | 113 | 28.3 | 68 | 17.0 |
| Third down | 32–4571.1% | — | 18–5135.3% | — |
| Fourth down | 1–1100.0% | — | 5–1145.5% | — |
Passing
| Houston | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 79–11071.8% | — | 83–13561.5% | — |
| Passing yards | 1,029 | 257.3 | 1,049 | 262.3 |
| Yards per attempt | 9.4 | — | 7.8 | — |
| Passing TDs | 13 | — | 6 | — |
| Interceptions thrown | 3 | — | 1 | — |
Rushing
| Houston | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 164 | 41.0 | 105 | 26.3 |
| Rushing yards | 994 | 248.5 | 254 | 63.5 |
| Yards per carry | 6.1 | — | 2.4 | — |
| Rushing TDs | 11 | — | 6 | — |
Turnovers
| Houston | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 3 | 0.8 | 6 | 1.5 |
| Fumbles lost | 2 | — | 3 | — |
| Interceptions thrown | 3 | — | 1 | — |
Defense and takeaways
| Houston | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 8.0 | — | 4.0 | — |
| Tackles for loss | 19.0 | — | 9.0 | — |
| Interceptions | 1 | — | 3 | — |
| Interception yards | 5 | — | 24 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 3 | — | 2 | — |
Returns
| Houston | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 5 | — | 10 | — |
| Kick return yards | 119 | — | 145 | — |
| Yards per kick return | 23.8 | — | 14.5 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 4 | — | 2 | — |
| Punt return yards | 28 | — | 15 | — |
| Yards per punt return | 7.0 | — | 7.5 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.