Iowa State team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 1:58:11 | 29:33 | 2:01:49 | 30:27 |
| Offensive plays | 238 | 59.5 | 238 | 59.5 |
| Total yards | 1,381 | 345.3 | 1,090 | 272.5 |
| Penalties–yards | 19–195 | — | 24–193 | — |
| First downs | 72 | 18.0 | 58 | 14.5 |
| Third down | 15–4731.9% | — | 15–5328.3% | — |
| Fourth down | 3–742.9% | — | 4–666.7% | — |
Passing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 52–9455.3% | — | 65–10164.4% | — |
| Passing yards | 659 | 164.8 | 635 | 158.8 |
| Yards per attempt | 7.0 | — | 6.3 | — |
| Passing TDs | 5 | — | 3 | — |
| Interceptions thrown | 2 | — | 3 | — |
Rushing
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 144 | 36.0 | 137 | 34.3 |
| Rushing yards | 722 | 180.5 | 455 | 113.8 |
| Yards per carry | 5.0 | — | 3.3 | — |
| Rushing TDs | 8 | — | 4 | — |
Turnovers
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 4 | 1.0 | 5 | 1.3 |
| Fumbles lost | 1 | — | 3 | — |
| Interceptions thrown | 2 | — | 3 | — |
Defense and takeaways
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 7.0 | — | 3.0 | — |
| Tackles for loss | 25.0 | — | 18.0 | — |
| Interceptions | 3 | — | 2 | — |
| Interception yards | 7 | — | 8 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 3 | — | 1 | — |
Returns
| Iowa State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 6 | — | 4 | — |
| Kick return yards | 205 | — | 90 | — |
| Yards per kick return | 34.2 | — | 22.5 | — |
| Kick return TDs | 1 | — | 0 | — |
| Punt returns | 9 | — | 5 | — |
| Punt return yards | 135 | — | 45 | — |
| Yards per punt return | 15.0 | — | 9.0 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.