LSU team stats
2016 season totals across 12 games, beside what opponents did.
General
| LSU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:13:36 | 31:08 | 5:46:24 | 28:52 |
| Offensive plays | 757 | 63.1 | 793 | 66.1 |
| Total yards | 5,077 | 423.1 | 3,773 | 314.4 |
| Penalties–yards | 58–492 | — | 64–502 | — |
| First downs | 235 | 19.6 | 192 | 16.0 |
| Third down | 66–15243.4% | — | 61–18932.3% | — |
| Fourth down | 1–812.5% | — | 10–1952.6% | — |
Passing
| LSU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 174–29858.4% | — | 194–36453.3% | — |
| Passing yards | 2,281 | 190.1 | 2,366 | 197.2 |
| Yards per attempt | 7.7 | — | 6.5 | — |
| Passing TDs | 12 | — | 9 | — |
| Interceptions thrown | 9 | — | 7 | — |
Rushing
| LSU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 459 | 38.3 | 429 | 35.8 |
| Rushing yards | 2,796 | 233.0 | 1,407 | 117.3 |
| Yards per carry | 6.1 | — | 3.3 | — |
| Rushing TDs | 30 | — | 7 | — |
Turnovers
| LSU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 17 | 1.4 | 17 | 1.4 |
| Fumbles lost | 10 | — | 8 | — |
| Interceptions thrown | 9 | — | 7 | — |
Defense and takeaways
| LSU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 36.0 | — | 20.0 | — |
| Tackles for loss | 78.0 | — | 71.0 | — |
| Interceptions | 7 | — | 9 | — |
| Interception yards | 80 | — | 46 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 7 | — | 10 | — |
Returns
| LSU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 24 | — | 50 | — |
| Kick return yards | 459 | — | 919 | — |
| Yards per kick return | 19.1 | — | 18.4 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 24 | — | 11 | — |
| Punt return yards | 186 | — | 38 | — |
| Yards per punt return | 7.8 | — | 3.5 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.