Memphis team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 1:45:36 | 26:24 | 2:14:24 | 33:36 |
| Offensive plays | 250 | 62.5 | 270 | 67.5 |
| Total yards | 2,032 | 508.0 | 1,763 | 440.8 |
| Penalties–yards | 19–184 | — | 30–249 | — |
| First downs | 89 | 22.3 | 87 | 21.8 |
| Third down | 18–4143.9% | — | 21–5240.4% | — |
| Fourth down | 1–425.0% | — | 4–944.4% | — |
Passing
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 72–10270.6% | — | 80–12564.0% | — |
| Passing yards | 1,068 | 267.0 | 1,014 | 253.5 |
| Yards per attempt | 10.5 | — | 8.1 | — |
| Passing TDs | 10 | — | 6 | — |
| Interceptions thrown | 4 | — | 4 | — |
Rushing
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 148 | 37.0 | 145 | 36.3 |
| Rushing yards | 964 | 241.0 | 749 | 187.3 |
| Yards per carry | 6.5 | — | 5.2 | — |
| Rushing TDs | 7 | — | 7 | — |
Turnovers
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 5 | 1.3 | 4 | 1.0 |
| Fumbles lost | 1 | — | 0 | — |
| Interceptions thrown | 4 | — | 4 | — |
Defense and takeaways
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 10.0 | — | 5.0 | — |
| Tackles for loss | 22.0 | — | 15.0 | — |
| Interceptions | 4 | — | 4 | — |
| Interception yards | 37 | — | 49 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 0 | — | 1 | — |
Returns
| Memphis | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 6 | — | 1 | — |
| Kick return yards | 143 | — | 15 | — |
| Yards per kick return | 23.8 | — | 15.0 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 3 | — | 5 | — |
| Punt return yards | 8 | — | 80 | — |
| Yards per punt return | 2.7 | — | 16.0 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.