Miami team stats
2016 season totals across 13 games, beside what opponents did.
General
| Miami | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:03:44 | 27:59 | 6:56:16 | 32:01 |
| Offensive plays | 861 | 66.2 | 945 | 72.7 |
| Total yards | 5,537 | 425.9 | 4,492 | 345.5 |
| Penalties–yards | 95–876 | — | 92–800 | — |
| First downs | 260 | 20.0 | 245 | 18.8 |
| Third down | 62–17236.0% | — | 81–21038.6% | — |
| Fourth down | 6–1346.2% | — | 7–2429.2% | — |
Passing
| Miami | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 263–42661.7% | — | 262–44658.7% | — |
| Passing yards | 3,564 | 274.2 | 2,779 | 213.8 |
| Yards per attempt | 8.4 | — | 6.2 | — |
| Passing TDs | 27 | — | 17 | — |
| Interceptions thrown | 8 | — | 7 | — |
Rushing
| Miami | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 435 | 33.5 | 499 | 38.4 |
| Rushing yards | 1,973 | 151.8 | 1,713 | 131.8 |
| Yards per carry | 4.5 | — | 3.4 | — |
| Rushing TDs | 24 | — | 10 | — |
Turnovers
| Miami | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 10 | 0.8 | 19 | 1.5 |
| Fumbles lost | 3 | — | 11 | — |
| Interceptions thrown | 8 | — | 7 | — |
Defense and takeaways
| Miami | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 35.0 | — | 25.0 | — |
| Tackles for loss | 107.0 | — | 73.0 | — |
| Interceptions | 7 | — | 8 | — |
| Interception yards | 58 | — | 87 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 11 | — | 3 | — |
Returns
| Miami | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 21 | — | 33 | — |
| Kick return yards | 445 | — | 763 | — |
| Yards per kick return | 21.2 | — | 23.1 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 22 | — | 21 | — |
| Punt return yards | 243 | — | 158 | — |
| Yards per punt return | 11.0 | — | 7.5 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.