Miami by quarter

How 2024 went inside the games, one row per game.

Points added — rushing

1st2nd3rd4thwk 1at FloridaWwk 2vs Florida A&MWwk 3vs Ball StateW·wk 4at South FloridaWwk 5vs Virginia TechWwk 6at CaliforniaWwk 8at LouisvilleWwk 9vs Florida StateWwk 10vs DukeWwk 11at Georgia TechLwk 13vs Wake ForestWwk 14at SyracuseLpostvs Iowa StateL

Expected points the running game added PER PLAY that quarter. Zero is a neutral carry; around +0.15 is a strong quarter on the ground and −0.15 a poor one. ⚠ It is an average, so a three-carry quarter counts the same as a twenty-carry one — read the bars with the score in mind.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero

Points added — passing

1st2nd3rd4thwk 1at FloridaWwk 2vs Florida A&MWwk 3vs Ball StateW·wk 4at South FloridaWwk 5vs Virginia TechWwk 6at CaliforniaWwk 8at LouisvilleWwk 9vs Florida StateWwk 10vs DukeWwk 11at Georgia TechLwk 13vs Wake ForestWwk 14at SyracuseLpostvs Iowa StateL

The same measure for throws. Passing swings harder than rushing in both directions, so its bars are taller either way — compare a passing quarter to other PASSING quarters, not to the running grid above.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero

Points added — all plays

1st2nd3rd4thwk 1at FloridaWwk 2vs Florida A&MWwk 3vs Ball StateW·wk 4at South FloridaWwk 5vs Virginia TechWwk 6at CaliforniaWwk 8at LouisvilleWwk 9vs Florida StateWwk 10vs DukeWwk 11at Georgia TechLwk 13vs Wake ForestWwk 14at SyracuseLpostvs Iowa StateL

Both together, weighted by how often each was called — so this is closer to the scoreboard than to either grid above it, and a quarter can be positive here while one phase was losing ground.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero

Explosiveness

1st2nd3rd4thwk 1at FloridaWwk 2vs Florida A&MWwk 3vs Ball StateW·wk 4at South FloridaWwk 5vs Virginia TechWwk 6at CaliforniaWwk 8at LouisvilleWwk 9vs Florida StateWwk 10vs DukeWwk 11at Georgia TechLwk 13vs Wake ForestWwk 14at SyracuseLpostvs Iowa StateL

How BIG the good plays were — average points added counting only the plays that worked. It says nothing about how often they came, so a quarter of one long touchdown and nine three-and-outs scores well here and badly on success rate.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero

Success rate

1st2nd3rd4thwk 1at FloridaWwk 2vs Florida A&MW·wk 3vs Ball StateW··wk 4at South FloridaWwk 5vs Virginia TechWwk 6at CaliforniaWwk 8at LouisvilleWwk 9vs Florida StateWwk 10vs DukeWwk 11at Georgia TechLwk 13vs Wake ForestWwk 14at SyracuseLpostvs Iowa StateL

Share of plays that stayed on schedule: half the yards needed on first down, 70% on second, all of them on third or fourth. Around 45% is an average offense. This is the FREQUENCY half of the pair above — explosiveness is the size half.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero · success rate excludes garbage time, so a missing 4th quarter in a blowout means it was not counted rather than that the offense stopped