Minnesota team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| Minnesota | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 2:16:11 | 34:03 | 1:43:49 | 25:57 |
| Offensive plays | 260 | 65.0 | 226 | 56.5 |
| Total yards | 1,511 | 377.8 | 1,089 | 272.3 |
| Penalties–yards | 26–240 | — | 24–209 | — |
| First downs | 80 | 20.0 | 64 | 16.0 |
| Third down | 23–5641.1% | — | 13–4628.3% | — |
| Fourth down | 4–580.0% | — | 3–475.0% | — |
Passing
| Minnesota | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 95–14167.4% | — | 64–10461.5% | — |
| Passing yards | 1,035 | 258.8 | 698 | 174.5 |
| Yards per attempt | 7.3 | — | 6.7 | — |
| Passing TDs | 7 | — | 6 | — |
| Interceptions thrown | 2 | — | 2 | — |
Rushing
| Minnesota | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 119 | 29.8 | 122 | 30.5 |
| Rushing yards | 476 | 119.0 | 391 | 97.8 |
| Yards per carry | 4.0 | — | 3.2 | — |
| Rushing TDs | 7 | — | 4 | — |
Turnovers
| Minnesota | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 3 | 0.8 | 5 | 1.3 |
| Fumbles lost | 1 | — | 3 | — |
| Interceptions thrown | 2 | — | 2 | — |
Defense and takeaways
| Minnesota | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 11.0 | — | 4.0 | — |
| Tackles for loss | 32.0 | — | 21.0 | — |
| Interceptions | 2 | — | 2 | — |
| Interception yards | 1 | — | 21 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 3 | — | 1 | — |
Returns
| Minnesota | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 6 | — | 4 | — |
| Kick return yards | 145 | — | 71 | — |
| Yards per kick return | 24.2 | — | 17.8 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 14 | — | 3 | — |
| Punt return yards | 304 | — | 9 | — |
| Yards per punt return | 21.7 | — | 3.0 | — |
| Punt return TDs | 2 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.