Mississippi State team stats
2006 season totals across 12 games, beside what opponents did.
General
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:41:16 | 18:26 | 3:53:55 | 19:30 |
| Offensive plays | 754 | 62.8 | 713 | 59.4 |
| Total yards | 3,144 | 262.0 | 3,486 | 290.5 |
| Penalties–yards | 66–623 | — | 73–637 | — |
| First downs | 189 | 15.8 | 196 | 16.3 |
| Third down | 58–16235.8% | — | 50–13237.9% | — |
| Fourth down | 5–1533.3% | — | 6–966.7% | — |
Passing
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 171–36147.4% | — | 179–30957.9% | — |
| Passing yards | 2,463 | 205.3 | 2,586 | 215.5 |
| Yards per attempt | 6.8 | — | 8.4 | — |
| Passing TDs | 10 | — | 18 | — |
| Interceptions thrown | 12 | — | 16 | — |
Rushing
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 393 | 32.8 | 404 | 33.7 |
| Rushing yards | 1,147 | 95.6 | 1,387 | 115.6 |
| Yards per carry | 2.9 | — | 3.4 | — |
| Rushing TDs | 14 | — | 16 | — |
Turnovers
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 28 | 2.3 | 21 | 1.8 |
| Fumbles lost | 12 | — | 9 | — |
| Interceptions thrown | 12 | — | 16 | — |
Defense and takeaways
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 16 | — | 12 | — |
| Interception yards | 193 | — | 316 | — |
| Interception TDs | 3 | — | 2 | — |
| Fumbles recovered | 9 | — | 12 | — |
Returns
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 3 | — | 10 | — |
| Kick return yards | 65 | — | 202 | — |
| Yards per kick return | 21.7 | — | 20.2 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 34 | — | 50 | — |
| Punt return yards | 355 | — | 422 | — |
| Yards per punt return | 10.4 | — | 8.4 | — |
| Punt return TDs | 1 | — | 2 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.