Mississippi State team stats
2013 season totals across 13 games, beside what opponents did.
General
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:20:50 | 33:55 | 5:46:01 | 26:37 |
| Offensive plays | 956 | 73.5 | 832 | 64.0 |
| Total yards | 5,647 | 434.4 | 4,540 | 349.2 |
| Penalties–yards | 64–516 | — | 65–559 | — |
| First downs | 305 | 23.5 | 232 | 17.8 |
| Third down | 69–17739.0% | — | 63–17935.2% | — |
| Fourth down | 13–2944.8% | — | 9–1850.0% | — |
Passing
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 253–42959.0% | — | 240–38861.9% | — |
| Passing yards | 3,178 | 244.5 | 2,667 | 205.2 |
| Yards per attempt | 7.4 | — | 6.9 | — |
| Passing TDs | 18 | — | 17 | — |
| Interceptions thrown | 14 | — | 12 | — |
Rushing
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 527 | 40.5 | 444 | 34.2 |
| Rushing yards | 2,469 | 189.9 | 1,873 | 144.1 |
| Yards per carry | 4.7 | — | 4.2 | — |
| Rushing TDs | 29 | — | 17 | — |
Turnovers
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 18 | 1.4 | 25 | 1.9 |
| Fumbles lost | 6 | — | 11 | — |
| Interceptions thrown | 14 | — | 12 | — |
Defense and takeaways
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 12 | — | 14 | — |
| Interception yards | 233 | — | 173 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 11 | — | 6 | — |
Returns
| Mississippi State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 29 | — | 45 | — |
| Kick return yards | 607 | — | 899 | — |
| Yards per kick return | 20.9 | — | 20.0 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 25 | — | 14 | — |
| Punt return yards | 87 | — | 78 | — |
| Yards per punt return | 3.5 | — | 5.6 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.