Nebraska team stats
2004 season totals across 11 games, beside what opponents did.
General
| Nebraska | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:06:47 | 16:59 | 3:36:50 | 19:43 |
| Offensive plays | 734 | 66.7 | 838 | 76.2 |
| Total yards | 3,995 | 363.2 | 4,088 | 371.6 |
| Penalties–yards | 0–0 | — | 7–41 | — |
| First downs | 194 | 17.6 | 209 | 19.0 |
| Third down | 45–15329.4% | — | 63–17536.0% | — |
| Fourth down | 9–2045.0% | — | 8–1844.4% | — |
Passing
| Nebraska | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 156–32248.4% | — | 254–44856.7% | — |
| Passing yards | 2,172 | 197.5 | 3,022 | 274.7 |
| Yards per attempt | 6.7 | — | 6.7 | — |
| Passing TDs | 17 | — | 15 | — |
| Interceptions thrown | 14 | — | 19 | — |
Rushing
| Nebraska | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 412 | 37.5 | 390 | 35.5 |
| Rushing yards | 1,939 | 176.3 | 1,144 | 104.0 |
| Yards per carry | 4.7 | — | 2.9 | — |
| Rushing TDs | 18 | — | 14 | — |
Turnovers
| Nebraska | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 36 | 3.3 | 22 | 2.0 |
| Fumbles lost | 13 | — | 8 | — |
| Interceptions thrown | 14 | — | 19 | — |
Defense and takeaways
| Nebraska | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 23 | — | 14 | — |
| Interception yards | 352 | — | 261 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 8 | — | 13 | — |
Returns
| Nebraska | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 45 | — | 37 | — |
| Punt return yards | 181 | — | 145 | — |
| Yards per punt return | 4.0 | — | 3.9 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.