Notre Dame team stats
2010 season totals across 13 games, beside what opponents did.
General
| Notre Dame | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:50:26 | 17:44 | 4:14:55 | 19:37 |
| Offensive plays | 895 | 68.8 | 905 | 69.6 |
| Total yards | 4,936 | 379.7 | 4,644 | 357.2 |
| Penalties–yards | 58–531 | — | 90–775 | — |
| First downs | 259 | 19.9 | 235 | 18.1 |
| Third down | 69–17938.5% | — | 74–20336.5% | — |
| Fourth down | 5–1145.5% | — | 11–2152.4% | — |
Passing
| Notre Dame | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 285–48159.3% | — | 274–44062.3% | — |
| Passing yards | 3,402 | 261.7 | 2,972 | 228.6 |
| Yards per attempt | 7.1 | — | 6.8 | — |
| Passing TDs | 28 | — | 11 | — |
| Interceptions thrown | 18 | — | 16 | — |
Rushing
| Notre Dame | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 414 | 31.8 | 465 | 35.8 |
| Rushing yards | 1,646 | 126.6 | 1,848 | 142.2 |
| Yards per carry | 4.0 | — | 4.0 | — |
| Rushing TDs | 11 | — | 15 | — |
Turnovers
| Notre Dame | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 24 | 1.8 | 25 | 1.9 |
| Fumbles lost | 8 | — | 7 | — |
| Interceptions thrown | 18 | — | 16 | — |
Defense and takeaways
| Notre Dame | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 16 | — | 18 | — |
| Interception yards | 131 | — | 125 | — |
| Interception TDs | 1 | — | 2 | — |
| Fumbles recovered | 7 | — | 8 | — |
Returns
| Notre Dame | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 49 | — | 58 | — |
| Kick return yards | 1,038 | — | 1,142 | — |
| Yards per kick return | 21.2 | — | 19.7 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 49 | — | 36 | — |
| Punt return yards | 91 | — | 77 | — |
| Yards per punt return | 1.9 | — | 2.1 | — |
| Punt return TDs | 1 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.