Ohio State team stats
2005 season totals across 12 games, beside what opponents did.
General
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:52:48 | 19:24 | 3:24:22 | 17:02 |
| Offensive plays | 808 | 67.3 | 780 | 65.0 |
| Total yards | 5,068 | 422.3 | 3,376 | 281.3 |
| Penalties–yards | 0–0 | — | 0–0 | — |
| First downs | 256 | 21.3 | 188 | 15.7 |
| Third down | 73–15646.8% | — | 52–17529.7% | — |
| Fourth down | 3–650.0% | — | 6–1540.0% | — |
Passing
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 196–30264.9% | — | 246–40560.7% | — |
| Passing yards | 2,823 | 235.3 | 2,786 | 232.2 |
| Yards per attempt | 9.3 | — | 6.9 | — |
| Passing TDs | 18 | — | 7 | — |
| Interceptions thrown | 6 | — | 5 | — |
Rushing
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 506 | 42.2 | 375 | 31.3 |
| Rushing yards | 2,360 | 196.7 | 881 | 73.4 |
| Yards per carry | 4.7 | — | 2.3 | — |
| Rushing TDs | 23 | — | 12 | — |
Turnovers
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 24 | 2.0 | 13 | 1.1 |
| Fumbles lost | 19 | — | 7 | — |
| Interceptions thrown | 6 | — | 5 | — |
Defense and takeaways
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 5 | — | 6 | — |
| Interception yards | 101 | — | 109 | — |
| Interception TDs | 2 | — | 0 | — |
| Fumbles recovered | 7 | — | 19 | — |
Returns
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 42 | — | 24 | — |
| Punt return yards | 424 | — | 63 | — |
| Yards per punt return | 10.1 | — | 2.6 | — |
| Punt return TDs | 2 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.