Ohio State team stats
2010 season totals across 13 games, beside what opponents did.
General
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:15:46 | 19:40 | 3:40:28 | 16:58 |
| Offensive plays | 896 | 68.9 | 789 | 60.7 |
| Total yards | 5,832 | 448.6 | 3,405 | 261.9 |
| Penalties–yards | 62–580 | — | 67–557 | — |
| First downs | 289 | 22.2 | 188 | 14.5 |
| Third down | 80–17146.8% | — | 51–16930.2% | — |
| Fourth down | 8–1080.0% | — | 7–2133.3% | — |
Passing
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 228–34965.3% | — | 207–38553.8% | — |
| Passing yards | 3,104 | 238.8 | 2,324 | 178.8 |
| Yards per attempt | 8.9 | — | 6.0 | — |
| Passing TDs | 30 | — | 9 | — |
| Interceptions thrown | 19 | — | 13 | — |
Rushing
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 547 | 42.1 | 404 | 31.1 |
| Rushing yards | 2,861 | 220.1 | 1,253 | 96.4 |
| Yards per carry | 5.2 | — | 3.1 | — |
| Rushing TDs | 27 | — | 9 | — |
Turnovers
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 15 | 1.2 | 30 | 2.3 |
| Fumbles lost | 2 | — | 11 | — |
| Interceptions thrown | 19 | — | 13 | — |
Defense and takeaways
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 13 | — | 19 | — |
| Interception yards | 311 | — | 103 | — |
| Interception TDs | 3 | — | 0 | — |
| Fumbles recovered | 11 | — | 2 | — |
Returns
| Ohio State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 40 | — | 82 | — |
| Kick return yards | 1,055 | — | 1,737 | — |
| Yards per kick return | 26.4 | — | 21.2 | — |
| Kick return TDs | 1 | — | 2 | — |
| Punt returns | 45 | — | 33 | — |
| Punt return yards | 289 | — | 171 | — |
| Yards per punt return | 6.4 | — | 5.2 | — |
| Punt return TDs | 1 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.