Oklahoma team stats
2006 season totals across 14 games, beside what opponents did.
General
| Oklahoma | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:29:10 | 19:14 | 4:08:48 | 17:46 |
| Offensive plays | 897 | 64.1 | 858 | 61.3 |
| Total yards | 5,162 | 368.7 | 4,020 | 287.1 |
| Penalties–yards | 69–521 | — | 77–579 | — |
| First downs | 257 | 18.4 | 209 | 14.9 |
| Third down | 71–17740.1% | — | 58–19230.2% | — |
| Fourth down | 7–1163.6% | — | 10–2245.5% | — |
Passing
| Oklahoma | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 205–34060.3% | — | 225–43451.8% | — |
| Passing yards | 2,786 | 199.0 | 2,848 | 203.4 |
| Yards per attempt | 8.2 | — | 6.6 | — |
| Passing TDs | 22 | — | 15 | — |
| Interceptions thrown | 18 | — | 11 | — |
Rushing
| Oklahoma | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 557 | 39.8 | 424 | 30.3 |
| Rushing yards | 2,480 | 177.1 | 1,382 | 98.7 |
| Yards per carry | 4.5 | — | 3.3 | — |
| Rushing TDs | 25 | — | 10 | — |
Turnovers
| Oklahoma | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 36 | 2.6 | 32 | 2.3 |
| Fumbles lost | 25 | — | 14 | — |
| Interceptions thrown | 18 | — | 11 | — |
Defense and takeaways
| Oklahoma | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 11 | — | 18 | — |
| Interception yards | 223 | — | 132 | — |
| Interception TDs | 3 | — | 2 | — |
| Fumbles recovered | 14 | — | 25 | — |
Returns
| Oklahoma | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 60 | — | 35 | — |
| Punt return yards | 299 | — | 82 | — |
| Yards per punt return | 5.0 | — | 2.3 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.