Old Dominion by quarter

How 2024 went inside the games, one row per game.

Points added — rushing

1st2nd3rd4thwk 1at South CarolinaLwk 2vs East CarolinaLwk 3vs Virginia TechLwk 5at Bowling GreenWwk 6at Coastal CarolinaLwk 7at Georgia StateWwk 8vs Texas StateWwk 9vs Georgia SouthernWwk 10at App StateLwk 12vs James MadisonLwk 13vs MarshallLwk 14at Arkansas StateW

Expected points the running game added PER PLAY that quarter. Zero is a neutral carry; around +0.15 is a strong quarter on the ground and −0.15 a poor one. ⚠ It is an average, so a three-carry quarter counts the same as a twenty-carry one — read the bars with the score in mind.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero

Points added — passing

1st2nd3rd4thwk 1at South CarolinaLwk 2vs East CarolinaLwk 3vs Virginia TechLwk 5at Bowling GreenWwk 6at Coastal CarolinaLwk 7at Georgia StateWwk 8vs Texas StateWwk 9vs Georgia SouthernWwk 10at App StateLwk 12vs James MadisonLwk 13vs MarshallLwk 14at Arkansas StateW

The same measure for throws. Passing swings harder than rushing in both directions, so its bars are taller either way — compare a passing quarter to other PASSING quarters, not to the running grid above.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero

Points added — all plays

1st2nd3rd4thwk 1at South CarolinaLwk 2vs East CarolinaLwk 3vs Virginia TechLwk 5at Bowling GreenWwk 6at Coastal CarolinaLwk 7at Georgia StateWwk 8vs Texas StateWwk 9vs Georgia SouthernWwk 10at App StateLwk 12vs James MadisonLwk 13vs MarshallLwk 14at Arkansas StateW

Both together, weighted by how often each was called — so this is closer to the scoreboard than to either grid above it, and a quarter can be positive here while one phase was losing ground.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero

Explosiveness

1st2nd3rd4thwk 1at South CarolinaLwk 2vs East CarolinaLwk 3vs Virginia TechLwk 5at Bowling GreenWwk 6at Coastal CarolinaLwk 7at Georgia StateWwk 8vs Texas StateWwk 9vs Georgia SouthernWwk 10at App StateLwk 12vs James MadisonLwk 13vs MarshallLwk 14at Arkansas StateW

How BIG the good plays were — average points added counting only the plays that worked. It says nothing about how often they came, so a quarter of one long touchdown and nine three-and-outs scores well here and badly on success rate.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero

Success rate

1st2nd3rd4thwk 1at South CarolinaLwk 2vs East CarolinaLwk 3vs Virginia TechLwk 5at Bowling GreenWwk 6at Coastal CarolinaLwk 7at Georgia StateWwk 8vs Texas StateWwk 9vs Georgia SouthernW·wk 10at App StateLwk 12vs James MadisonLwk 13vs MarshallLwk 14at Arkansas StateW

Share of plays that stayed on schedule: half the yards needed on first down, 70% on second, all of them on third or fourth. Around 45% is an average offense. This is the FREQUENCY half of the pair above — explosiveness is the size half.

One row per game, through the season · one scale across every row · · = no plays that quarter, which is not a zero · success rate excludes garbage time, so a missing 4th quarter in a blowout means it was not counted rather than that the offense stopped