Ole Miss team stats
2006 season totals across 12 games, beside what opponents did.
General
| Ole Miss | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:30:49 | 17:34 | 3:53:58 | 19:30 |
| Offensive plays | 702 | 58.5 | 799 | 66.6 |
| Total yards | 3,138 | 261.5 | 4,247 | 353.9 |
| Penalties–yards | 57–454 | — | 58–490 | — |
| First downs | 180 | 15.0 | 235 | 19.6 |
| Third down | 44–15029.3% | — | 65–15043.3% | — |
| Fourth down | 10–2343.5% | — | 8–1266.7% | — |
Passing
| Ole Miss | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 134–28047.9% | — | 203–34059.7% | — |
| Passing yards | 1,826 | 152.2 | 2,407 | 200.6 |
| Yards per attempt | 6.5 | — | 7.1 | — |
| Passing TDs | 9 | — | 18 | — |
| Interceptions thrown | 3 | — | 10 | — |
Rushing
| Ole Miss | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 422 | 35.2 | 459 | 38.3 |
| Rushing yards | 1,505 | 125.4 | 1,907 | 158.9 |
| Yards per carry | 3.6 | — | 4.2 | — |
| Rushing TDs | 11 | — | 13 | — |
Turnovers
| Ole Miss | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 18 | 1.5 | 12 | 1.0 |
| Fumbles lost | 8 | — | 9 | — |
| Interceptions thrown | 3 | — | 10 | — |
Defense and takeaways
| Ole Miss | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 10 | — | 3 | — |
| Interception yards | 54 | — | 184 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 9 | — | 8 | — |
Returns
| Ole Miss | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 31 | — | 41 | — |
| Punt return yards | 222 | — | 216 | — |
| Yards per punt return | 7.2 | — | 5.3 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.