South Carolina team stats
2006 season totals across 13 games, beside what opponents did.
General
| South Carolina | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 4:06:13 | 18:56 | 4:03:03 | 18:42 |
| Offensive plays | 803 | 61.8 | 782 | 60.2 |
| Total yards | 5,135 | 395.0 | 4,379 | 336.8 |
| Penalties–yards | 85–673 | — | 82–656 | — |
| First downs | 270 | 20.8 | 231 | 17.8 |
| Third down | 72–15147.7% | — | 60–16436.6% | — |
| Fourth down | 9–2045.0% | — | 18–2766.7% | — |
Passing
| South Carolina | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 243–38962.5% | — | 170–31354.3% | — |
| Passing yards | 3,408 | 262.2 | 2,669 | 205.3 |
| Yards per attempt | 8.8 | — | 8.5 | — |
| Passing TDs | 24 | — | 13 | — |
| Interceptions thrown | 14 | — | 11 | — |
Rushing
| South Carolina | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 414 | 31.8 | 469 | 36.1 |
| Rushing yards | 1,876 | 144.3 | 1,909 | 146.8 |
| Yards per carry | 4.5 | — | 4.1 | — |
| Rushing TDs | 19 | — | 14 | — |
Turnovers
| South Carolina | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 25 | 1.9 | 22 | 1.7 |
| Fumbles lost | 12 | — | 8 | — |
| Interceptions thrown | 14 | — | 11 | — |
Defense and takeaways
| South Carolina | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 13 | — | 14 | — |
| Interception yards | 92 | — | 58 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 8 | — | 12 | — |
Returns
| South Carolina | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | — | — | 1 | — |
| Kick return yards | — | — | 21 | — |
| Yards per kick return | — | — | 21.0 | — |
| Kick return TDs | — | — | 0 | — |
| Punt returns | 37 | — | 18 | — |
| Punt return yards | 147 | — | 187 | — |
| Yards per punt return | 4.0 | — | 10.4 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.