Syracuse team stats
2026 season totals across 3 games, beside what opponents did.
Season
General
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 1:39:56 | 33:19 | 1:20:04 | 26:41 |
| Offensive plays | 233 | 77.7 | 180 | 60.0 |
| Total yards | 1,296 | 432.0 | 776 | 258.7 |
| Penalties–yards | 37–351 | — | 26–226 | — |
| First downs | 82 | 27.3 | 50 | 16.7 |
| Third down | 20–4346.5% | — | 13–3636.1% | — |
| Fourth down | 1–333.3% | — | 0–10.0% | — |
Passing
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 67–11657.8% | — | 46–8355.4% | — |
| Passing yards | 798 | 266.0 | 404 | 134.7 |
| Yards per attempt | 6.9 | — | 4.9 | — |
| Passing TDs | 5 | — | 2 | — |
| Interceptions thrown | 2 | — | 5 | — |
Rushing
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 117 | 39.0 | 97 | 32.3 |
| Rushing yards | 498 | 166.0 | 372 | 124.0 |
| Yards per carry | 4.3 | — | 3.8 | — |
| Rushing TDs | 6 | — | 3 | — |
Turnovers
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 5 | 1.7 | 4 | 1.3 |
| Fumbles lost | 0 | — | 2 | — |
| Interceptions thrown | 2 | — | 5 | — |
Defense and takeaways
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 8.0 | — | 7.0 | — |
| Tackles for loss | 22.0 | — | 19.0 | — |
| Interceptions | 5 | — | 2 | — |
| Interception yards | 21 | — | 56 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 2 | — | 0 | — |
Returns
| Syracuse | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 7 | — | 5 | — |
| Kick return yards | 131 | — | 84 | — |
| Yards per kick return | 18.7 | — | 16.8 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 11 | — | 1 | — |
| Punt return yards | 181 | — | 2 | — |
| Yards per punt return | 16.5 | — | 2.0 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.