TCU team stats
2016 season totals across 13 games, beside what opponents did.
General
| TCU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:05:31 | 28:07 | 6:54:29 | 31:53 |
| Offensive plays | 991 | 76.2 | 1,006 | 77.4 |
| Total yards | 6,021 | 463.2 | 5,547 | 426.7 |
| Penalties–yards | 88–797 | — | 77–627 | — |
| First downs | 296 | 22.8 | 274 | 21.1 |
| Third down | 80–19840.4% | — | 98–22643.4% | — |
| Fourth down | 10–1758.8% | — | 10–1855.6% | — |
Passing
| TCU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 295–50358.6% | — | 244–42857.0% | — |
| Passing yards | 3,486 | 268.2 | 3,106 | 238.9 |
| Yards per attempt | 6.9 | — | 7.3 | — |
| Passing TDs | 18 | — | 19 | — |
| Interceptions thrown | 8 | — | 14 | — |
Rushing
| TCU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 488 | 37.5 | 578 | 44.5 |
| Rushing yards | 2,535 | 195.0 | 2,441 | 187.8 |
| Yards per carry | 5.2 | — | 4.2 | — |
| Rushing TDs | 30 | — | 23 | — |
Turnovers
| TCU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 20 | 1.5 | 16 | 1.2 |
| Fumbles lost | 6 | — | 8 | — |
| Interceptions thrown | 8 | — | 14 | — |
Defense and takeaways
| TCU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 43.0 | — | 31.0 | — |
| Tackles for loss | 85.0 | — | 75.0 | — |
| Interceptions | 14 | — | 8 | — |
| Interception yards | 80 | — | 174 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 8 | — | 6 | — |
Returns
| TCU | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 44 | — | 46 | — |
| Kick return yards | 1,025 | — | 874 | — |
| Yards per kick return | 23.3 | — | 19.0 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 23 | — | 22 | — |
| Punt return yards | 227 | — | 87 | — |
| Yards per punt return | 9.9 | — | 4.0 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.