Tennessee team stats
2008 season totals across 12 games, beside what opponents did.
General
| Tennessee | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:34:03 | 17:50 | 3:23:52 | 16:59 |
| Offensive plays | 718 | 59.8 | 776 | 64.7 |
| Total yards | 3,225 | 268.8 | 3,162 | 263.5 |
| Penalties–yards | 66–539 | — | 69–539 | — |
| First downs | 171 | 14.3 | 196 | 16.3 |
| Third down | 58–16734.7% | — | 69–18637.1% | — |
| Fourth down | 5–1435.7% | — | 7–1450.0% | — |
Passing
| Tennessee | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 153–30949.5% | — | 186–33256.0% | — |
| Passing yards | 1,920 | 160.0 | 2,060 | 171.7 |
| Yards per attempt | 6.2 | — | 6.2 | — |
| Passing TDs | 8 | — | 8 | — |
| Interceptions thrown | 17 | — | 9 | — |
Rushing
| Tennessee | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 409 | 34.1 | 444 | 37.0 |
| Rushing yards | 1,475 | 122.9 | 1,237 | 103.1 |
| Yards per carry | 3.6 | — | 2.8 | — |
| Rushing TDs | 14 | — | 6 | — |
Turnovers
| Tennessee | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.6 | 20 | 1.7 |
| Fumbles lost | 10 | — | 3 | — |
| Interceptions thrown | 17 | — | 9 | — |
Defense and takeaways
| Tennessee | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 9 | — | 17 | — |
| Interception yards | 478 | — | 193 | — |
| Interception TDs | 4 | — | 3 | — |
| Fumbles recovered | 3 | — | 10 | — |
Returns
| Tennessee | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 36 | — | 41 | — |
| Punt return yards | 212 | — | 257 | — |
| Yards per punt return | 5.9 | — | 6.3 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.