Texas Tech team stats
2012 season totals across 13 games, beside what opponents did.
General
| Texas Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:31:07 | 30:05 | 6:35:38 | 30:26 |
| Offensive plays | 993 | 76.4 | 888 | 68.3 |
| Total yards | 6,446 | 495.8 | 4,775 | 367.3 |
| Penalties–yards | 100–981 | — | 72–689 | — |
| First downs | 350 | 26.9 | 262 | 20.2 |
| Third down | 85–17448.9% | — | 76–18840.4% | — |
| Fourth down | 10–1662.5% | — | 10–2147.6% | — |
Passing
| Texas Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 418–59470.4% | — | 199–36654.4% | — |
| Passing yards | 4,627 | 355.9 | 2,496 | 192.0 |
| Yards per attempt | 7.8 | — | 6.8 | — |
| Passing TDs | 44 | — | 25 | — |
| Interceptions thrown | 8 | — | 16 | — |
Rushing
| Texas Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 399 | 30.7 | 522 | 40.2 |
| Rushing yards | 1,819 | 139.9 | 2,279 | 175.3 |
| Yards per carry | 4.6 | — | 4.4 | — |
| Rushing TDs | 15 | — | 20 | — |
Turnovers
| Texas Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 24 | 1.8 | 11 | 0.8 |
| Fumbles lost | 8 | — | 3 | — |
| Interceptions thrown | 8 | — | 16 | — |
Defense and takeaways
| Texas Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 16 | — | 8 | — |
| Interception yards | 200 | — | 348 | — |
| Interception TDs | 1 | — | 4 | — |
| Fumbles recovered | 3 | — | 8 | — |
Returns
| Texas Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 35 | — | 53 | — |
| Kick return yards | 812 | — | 1,129 | — |
| Yards per kick return | 23.2 | — | 21.3 | — |
| Kick return TDs | 2 | — | 1 | — |
| Punt returns | 17 | — | 13 | — |
| Punt return yards | 176 | — | 142 | — |
| Yards per punt return | 10.4 | — | 10.9 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.