UConn team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 1:57:42 | 29:26 | 2:02:18 | 30:35 |
| Offensive plays | 258 | 64.5 | 289 | 72.3 |
| Total yards | 1,707 | 426.8 | 1,499 | 374.8 |
| Penalties–yards | 33–340 | — | 17–166 | — |
| First downs | 82 | 20.5 | 87 | 21.8 |
| Third down | 23–5145.1% | — | 24–6139.3% | — |
| Fourth down | 3–742.9% | — | 3–837.5% | — |
Passing
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 70–11163.1% | — | 107–16764.1% | — |
| Passing yards | 964 | 241.0 | 1,119 | 279.8 |
| Yards per attempt | 8.7 | — | 6.7 | — |
| Passing TDs | 8 | — | 5 | — |
| Interceptions thrown | 2 | — | 3 | — |
Rushing
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 147 | 36.8 | 122 | 30.5 |
| Rushing yards | 743 | 185.8 | 380 | 95.0 |
| Yards per carry | 5.1 | — | 3.1 | — |
| Rushing TDs | 10 | — | 6 | — |
Turnovers
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 5 | 1.3 | 3 | 0.8 |
| Fumbles lost | 2 | — | 1 | — |
| Interceptions thrown | 2 | — | 3 | — |
Defense and takeaways
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 5.0 | — | 10.0 | — |
| Tackles for loss | 22.0 | — | 18.0 | — |
| Interceptions | 3 | — | 2 | — |
| Interception yards | 48 | — | 6 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 1 | — | 2 | — |
Returns
| UConn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 10 | — | 3 | — |
| Kick return yards | 201 | — | 35 | — |
| Yards per kick return | 20.1 | — | 11.7 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 7 | — | — | — |
| Punt return yards | 65 | — | — | — |
| Yards per punt return | 9.3 | — | — | — |
| Punt return TDs | 0 | — | — | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.