UL Monroe player stats

Every 2010 category, best line first.

Season
‹
›Current

Passing

5 players

PlayerC/ATTYDSAVGTDINTPCT
Kolton BrowningQB234–37825526.8181261.9%
Cody WellsQB10–18673.70255.6%
Aaron MunozQB1–35618.70033.3%
Luke RussellWR1–13434.000100.0%
Zach RhodesQB1–11111.000100.0%

Rushing

12 players

PlayerCARYDSAVGTDLONG
Frank GoodinRB1314383.3316
Kolton BrowningQB1713852.3423
Jyruss EdwardsRB843754.5433
Tavarese MayeWR111039.4143
Centarius DonaldRB21663.1013
Zach RhodesQB12494.1114
Luke RussellWR11201.805
Zarrell SandersWR3165.308
Luther AmbroseWR10131.307
Rodney LovettRB3113.707
Cody WellsQB294.509
Aaron MunozQB231.5014

Receiving

17 players

PlayerRECYDSAVGTDLONG
Luther AmbroseWR6575211.6655
Tavarese MayeWR4350511.7382
Anthony McCallWR3347914.5252
Brent LeonardWR3337711.4333
Frank GoodinRB171388.1128
Je'Ron HammWR811113.9148
Alvin JordanTE10888.8017
Zarrell SandersWR9839.2013
Jyruss EdwardsRB14705.0011
Zach RhodesQB15656.0056
Kevin SteedTE4225.507
Tim TaylorCB2199.5016
Luke RussellWR177.007
Rodney LovettRB372.313
Centarius DonaldRB252.507
Keavon MiltonTE111.011
Ty KittleTE100.000

Interceptions

7 players

PlayerINTYDSAVGTD
Alex IbeS3186.00
Darius PrelowS2168.00
Cameron BlakesLB100.00
Keavon MiltonTE100.00
Ken DorseyDE15656.00
Otis PetersonCB100.00
Theo SmithLB100.00

Kicking

1 player

PlayerFGPCTLONGXPPTS
Radi JabourPK8–1080.0%4226–2950

Punting

1 player

PlayerNOYDSAVGTBIN 20LONG
Aaron MunozQB68262738.60060

Kick returns

10 players

PlayerNOYDSAVGTDLONG
Jyruss EdwardsRB3070623.5054
Luther AmbroseWR2039519.8027
Centarius DonaldRB818623.3038
Rodney LovettRB37926.3028
Isaiah NewsomeS12929.0029
Frank GoodinRB12323.0023
Ty KittleTE12020.0020
Tavarese MayeWR199.009
Tim TaylorCB100.000
Monterrell WashingtonRB2-15-7.504

Punt returns

4 players

PlayerNOYDSAVGTDLONG
Brent LeonardWR5122.405
Tavarese MayeWR155.005
Isaiah NewsomeS111.001
Henry MitchellS2-6-3.000

⚠ INT under Passing is thrown. Under Interceptions it is taken away — two different events, one abbreviation, which is why they are separate blocks rather than neighbouring columns. SACKS and TFL can be halves, because a shared one is credited to both players.