UTSA team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| UTSA | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 1:45:23 | 26:21 | 2:14:37 | 33:39 |
| Offensive plays | 251 | 62.8 | 322 | 80.5 |
| Total yards | 1,607 | 401.8 | 1,803 | 450.8 |
| Penalties–yards | 37–390 | — | 41–344 | — |
| First downs | 79 | 19.8 | 97 | 24.3 |
| Third down | 16–5131.4% | — | 29–6942.0% | — |
| Fourth down | 5–771.4% | — | 6–1250.0% | — |
Passing
| UTSA | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 85–12568.0% | — | 90–15857.0% | — |
| Passing yards | 906 | 226.5 | 953 | 238.3 |
| Yards per attempt | 7.2 | — | 6.0 | — |
| Passing TDs | 8 | — | 5 | — |
| Interceptions thrown | 5 | — | 1 | — |
Rushing
| UTSA | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 126 | 31.5 | 164 | 41.0 |
| Rushing yards | 701 | 175.3 | 850 | 212.5 |
| Yards per carry | 5.6 | — | 5.2 | — |
| Rushing TDs | 8 | — | 7 | — |
Turnovers
| UTSA | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 1 | 0.3 | 6 | 1.5 |
| Fumbles lost | 0 | — | 1 | — |
| Interceptions thrown | 5 | — | 1 | — |
Defense and takeaways
| UTSA | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 3.0 | — | 2.0 | — |
| Tackles for loss | 14.0 | — | 17.0 | — |
| Interceptions | 1 | — | 5 | — |
| Interception yards | 58 | — | 8 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 1 | — | 0 | — |
Returns
| UTSA | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 10 | — | 10 | — |
| Kick return yards | 317 | — | 230 | — |
| Yards per kick return | 31.7 | — | 23.0 | — |
| Kick return TDs | 1 | — | 1 | — |
| Punt returns | 6 | — | 4 | — |
| Punt return yards | 40 | — | 47 | — |
| Yards per punt return | 6.7 | — | 11.8 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.