THIRD AND DATA

William & Mary game log

2026 vs Power 4: every game, then every offensive snap for both sides.

Season
‹

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Sep 26at Duke7–62 L501703.429–1712–21–15373–130–107–5527:4022%55%
Season1 games0–1501703.429–1712–21–15373–130–107–5527:4022%55%

Success rate

William & Mary on offense, and what its defense allowed. Same rule as the table above.

Success rate by game22.4% · 54.9%
22
55
@ Duke

Against Power 4 opponents (bold): offense 22.4%, defense allows 54.9%.

Success by play

Each square is one snap, in order. Top row: William & Mary on offense. Bottom row: the opponent on offense, which is William & Mary's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:William & Mary offense 22% (11 of 49)Opponent offense / William & Mary defense 55% (39 of 71)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%Duke: opponent offense 55% of 71Duke: William & Mary offense 22% of 49
William & Mary offenseOpponent offense (William & Mary defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at Duke

7–62 L · 49 plays to 71
William & Mary offense 22% (11/49)Duke offense 55% (39/71)