Air Force team stats
2006 season totals across 12 games, beside what opponents did.
General
| Air Force | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:40:16 | 18:21 | 3:17:14 | 16:26 |
| Offensive plays | 806 | 67.2 | 718 | 59.8 |
| Total yards | 3,967 | 330.6 | 4,256 | 354.7 |
| Penalties–yards | 47–410 | — | 66–535 | — |
| First downs | 241 | 20.1 | 230 | 19.2 |
| Third down | 95–17454.6% | — | 79–14156.0% | — |
| Fourth down | 12–2254.5% | — | 8–1457.1% | — |
Passing
| Air Force | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 84–14657.5% | — | 202–30366.7% | — |
| Passing yards | 1,317 | 109.8 | 2,669 | 222.4 |
| Yards per attempt | 9.0 | — | 8.8 | — |
| Passing TDs | 12 | — | 20 | — |
| Interceptions thrown | 9 | — | 4 | — |
Rushing
| Air Force | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 660 | 55.0 | 415 | 34.6 |
| Rushing yards | 2,752 | 229.3 | 1,695 | 141.3 |
| Yards per carry | 4.2 | — | 4.1 | — |
| Rushing TDs | 21 | — | 15 | — |
Turnovers
| Air Force | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 14 | 1.2 | 20 | 1.7 |
| Fumbles lost | 10 | — | 11 | — |
| Interceptions thrown | 9 | — | 4 | — |
Defense and takeaways
| Air Force | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 4 | — | 9 | — |
| Interception yards | 67 | — | 20 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 11 | — | 10 | — |
Returns
| Air Force | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Punt returns | 18 | — | 24 | — |
| Punt return yards | 143 | — | 144 | — |
| Yards per punt return | 7.9 | — | 6.0 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.