Army team stats
2016 season totals across 13 games, beside what opponents did.
General
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:02:51 | 32:32 | 4:57:09 | 22:51 |
| Offensive plays | 859 | 66.1 | 678 | 52.2 |
| Total yards | 5,170 | 397.7 | 3,600 | 276.9 |
| Penalties–yards | 57–504 | — | 73–585 | — |
| First downs | 276 | 21.2 | 179 | 13.8 |
| Third down | 81–16050.6% | — | 53–13938.1% | — |
| Fourth down | 20–3360.6% | — | 8–1844.4% | — |
Passing
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 51–11245.5% | — | 183–32256.8% | — |
| Passing yards | 925 | 71.2 | 2,169 | 166.8 |
| Yards per attempt | 8.3 | — | 6.7 | — |
| Passing TDs | 7 | — | 12 | — |
| Interceptions thrown | 17 | — | 10 | — |
Rushing
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 747 | 57.5 | 356 | 27.4 |
| Rushing yards | 4,245 | 326.5 | 1,431 | 110.1 |
| Yards per carry | 5.7 | — | 4.0 | — |
| Rushing TDs | 45 | — | 17 | — |
Turnovers
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 22 | 1.7 | 21 | 1.6 |
| Fumbles lost | 12 | — | 4 | — |
| Interceptions thrown | 17 | — | 10 | — |
Defense and takeaways
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 21.0 | — | 10.0 | — |
| Tackles for loss | 62.0 | — | 49.0 | — |
| Interceptions | 10 | — | 17 | — |
| Interception yards | 98 | — | 73 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 5 | — | 13 | — |
Returns
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 29 | — | 54 | — |
| Kick return yards | 486 | — | 985 | — |
| Yards per kick return | 16.8 | — | 18.2 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 21 | — | 3 | — |
| Punt return yards | 145 | — | 29 | — |
| Yards per punt return | 6.9 | — | 9.7 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.