Army team stats
2017 season totals across 13 games, beside what opponents did.
General
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:31:29 | 34:44 | 5:28:31 | 25:16 |
| Offensive plays | 850 | 65.4 | 727 | 55.9 |
| Total yards | 5,071 | 390.1 | 4,540 | 349.2 |
| Penalties–yards | 55–472 | — | 63–492 | — |
| First downs | 270 | 20.8 | 236 | 18.2 |
| Third down | 91–16555.2% | — | 55–13740.1% | — |
| Fourth down | 19–3063.3% | — | 14–1973.7% | — |
Passing
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 20–6530.8% | — | 190–30362.7% | — |
| Passing yards | 361 | 27.8 | 2,298 | 176.8 |
| Yards per attempt | 5.6 | — | 7.6 | — |
| Passing TDs | 2 | — | 14 | — |
| Interceptions thrown | 6 | — | 6 | — |
Rushing
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 785 | 60.4 | 424 | 32.6 |
| Rushing yards | 4,710 | 362.3 | 2,242 | 172.5 |
| Yards per carry | 6.0 | — | 5.3 | — |
| Rushing TDs | 50 | — | 23 | — |
Turnovers
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 10 | 0.8 | 15 | 1.2 |
| Fumbles lost | 4 | — | 9 | — |
| Interceptions thrown | 6 | — | 6 | — |
Defense and takeaways
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 25.0 | — | 5.0 | — |
| Tackles for loss | 51.0 | — | 40.0 | — |
| Interceptions | 6 | — | 6 | — |
| Interception yards | 93 | — | 121 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 9 | — | 4 | — |
Returns
| Army | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 39 | — | 48 | — |
| Kick return yards | 712 | — | 981 | — |
| Yards per kick return | 18.3 | — | 20.4 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 12 | — | 7 | — |
| Punt return yards | 109 | — | 61 | — |
| Yards per punt return | 9.1 | — | 8.7 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.