Auburn team stats
2013 season totals across 14 games, beside what opponents did.
General
| Auburn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 7:02:49 | 30:12 | 6:52:41 | 29:29 |
| Offensive plays | 1,014 | 72.4 | 989 | 70.6 |
| Total yards | 7,018 | 501.3 | 5,890 | 420.7 |
| Penalties–yards | 70–569 | — | 80–600 | — |
| First downs | 334 | 23.9 | 288 | 20.6 |
| Third down | 87–18746.5% | — | 66–20033.0% | — |
| Fourth down | 8–1553.3% | — | 13–2846.4% | — |
Passing
| Auburn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 173–28560.7% | — | 286–49457.9% | — |
| Passing yards | 2,422 | 173.0 | 3,620 | 258.6 |
| Yards per attempt | 8.5 | — | 7.3 | — |
| Passing TDs | 20 | — | 19 | — |
| Interceptions thrown | 13 | — | 8 | — |
Rushing
| Auburn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 729 | 52.1 | 495 | 35.4 |
| Rushing yards | 4,596 | 328.3 | 2,270 | 162.1 |
| Yards per carry | 6.3 | — | 4.6 | — |
| Rushing TDs | 48 | — | 19 | — |
Turnovers
| Auburn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 19 | 1.4 | 19 | 1.4 |
| Fumbles lost | 11 | — | 6 | — |
| Interceptions thrown | 13 | — | 8 | — |
Defense and takeaways
| Auburn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 8 | — | 13 | — |
| Interception yards | 112 | — | 64 | — |
| Interception TDs | 1 | — | 1 | — |
| Fumbles recovered | 6 | — | 11 | — |
Returns
| Auburn | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 40 | — | 29 | — |
| Kick return yards | 936 | — | 722 | — |
| Yards per kick return | 23.4 | — | 24.9 | — |
| Kick return TDs | 2 | — | 1 | — |
| Punt returns | 35 | — | 7 | — |
| Punt return yards | 377 | — | 35 | — |
| Yards per punt return | 10.8 | — | 5.0 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.