Ball State team stats
2009 season totals across 12 games, beside what opponents did.
General
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:28:45 | 17:24 | 3:53:28 | 19:27 |
| Offensive plays | 750 | 62.5 | 831 | 69.3 |
| Total yards | 3,508 | 292.3 | 4,640 | 386.7 |
| Penalties–yards | 61–463 | — | 81–702 | — |
| First downs | 187 | 15.6 | 244 | 20.3 |
| Third down | 56–16633.7% | — | 64–16439.0% | — |
| Fourth down | 9–1947.4% | — | 5–1435.7% | — |
Passing
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 160–31351.1% | — | 239–36964.8% | — |
| Passing yards | 1,889 | 157.4 | 2,881 | 240.1 |
| Yards per attempt | 6.0 | — | 7.8 | — |
| Passing TDs | 9 | — | 26 | — |
| Interceptions thrown | 10 | — | 14 | — |
Rushing
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 437 | 36.4 | 462 | 38.5 |
| Rushing yards | 1,895 | 157.9 | 1,828 | 152.3 |
| Yards per carry | 4.3 | — | 4.0 | — |
| Rushing TDs | 14 | — | 14 | — |
Turnovers
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 26 | 2.2 | 19 | 1.6 |
| Fumbles lost | 12 | — | 9 | — |
| Interceptions thrown | 10 | — | 14 | — |
Defense and takeaways
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 14 | — | 10 | — |
| Interception yards | 127 | — | 129 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 9 | — | 12 | — |
Returns
| Ball State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 56 | — | 51 | — |
| Kick return yards | 1,125 | — | 1,097 | — |
| Yards per kick return | 20.1 | — | 21.5 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 40 | — | 31 | — |
| Punt return yards | 192 | — | 96 | — |
| Yards per punt return | 4.8 | — | 3.1 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.