Cincinnati team stats
2013 season totals across 13 games, beside what opponents did.
General
| Cincinnati | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:55:58 | 32:00 | 6:10:47 | 28:31 |
| Offensive plays | 985 | 75.8 | 861 | 66.2 |
| Total yards | 6,137 | 472.1 | 4,103 | 315.6 |
| Penalties–yards | 80–752 | — | 82–678 | — |
| First downs | 315 | 24.2 | 230 | 17.7 |
| Third down | 92–19048.4% | — | 61–18133.7% | — |
| Fourth down | 9–1947.4% | — | 12–2254.5% | — |
Passing
| Cincinnati | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 311–46966.3% | — | 254–43858.0% | — |
| Passing yards | 3,947 | 303.6 | 2,745 | 211.2 |
| Yards per attempt | 8.4 | — | 6.3 | — |
| Passing TDs | 28 | — | 16 | — |
| Interceptions thrown | 13 | — | 17 | — |
Rushing
| Cincinnati | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 516 | 39.7 | 423 | 32.5 |
| Rushing yards | 2,190 | 168.5 | 1,358 | 104.5 |
| Yards per carry | 4.2 | — | 3.2 | — |
| Rushing TDs | 28 | — | 12 | — |
Turnovers
| Cincinnati | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 28 | 2.2 | 21 | 1.6 |
| Fumbles lost | 11 | — | 8 | — |
| Interceptions thrown | 13 | — | 17 | — |
Defense and takeaways
| Cincinnati | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 17 | — | 13 | — |
| Interception yards | 249 | — | 93 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 8 | — | 11 | — |
Returns
| Cincinnati | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 33 | — | 50 | — |
| Kick return yards | 711 | — | 979 | — |
| Yards per kick return | 21.5 | — | 19.6 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 30 | — | 17 | — |
| Punt return yards | 162 | — | 263 | — |
| Yards per punt return | 5.4 | — | 15.5 | — |
| Punt return TDs | 0 | — | 1 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.