Duke game log
2002: every game, then every offensive snap for both sides.
Game log
Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.
Success by play
Each square is one snap, in order. Top row: Duke on offense. Bottom row: the opponent on offense, which is Duke's defense in the mirror.
Down
Play
Min to go
Player
Season, current filters:Duke offense 17% (10 of 60)Opponent offense / Duke defense 39% (29 of 74)
SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
Success rate by player
PlayerSuccess · snaps
No player qualifies under these filters.
vs Louisville
3–40 L · 60 plays to 74Duke offense 17% (10/60)Louisville offense 39% (29/74)
Duke offense
17%
10 of 60 plays
Play #
Louisville offenseDuke defense
39%
29 of 74 plays