Duke game log

2002: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Aug 31vs East Carolina23–16 W—————————————
Sep 7vs Louisville3–40 L———————————17%39%
Sep 14at Northwestern21–26 L—————————————
Sep 21at #16 Florida State17–48 L—————————————
Sep 28at Navy43–17 W—————————————
Oct 5vs Virginia22–27 L—————————————
Oct 12at Wake Forest10–36 L—————————————
Oct 19at #17 NC State22–24 L—————————————
Oct 26vs #20 Maryland12–45 L—————————————
Nov 2vs Clemson31–34 L—————————————
Nov 16at Georgia Tech2–17 L—————————————
Nov 23vs North Carolina21–23 L—————————————
Season12 games2–10—————–—–———————17%39%

Success by play

Each square is one snap, in order. Top row: Duke on offense. Bottom row: the opponent on offense, which is Duke's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:Duke offense 17% (10 of 60)Opponent offense / Duke defense 39% (29 of 74)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
Duke offenseOpponent offense (Duke defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

vs Louisville

3–40 L · 60 plays to 74
Duke offense 17% (10/60)Louisville offense 39% (29/74)