Duke game log
2026: every game, then every offensive snap for both sides.
Season
Game log
Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.
Success by play
Each square is one snap, in order. Top row: Duke on offense. Bottom row: the opponent on offense, which is Duke's defense in the mirror.
Down
Play
Min to go
Player
Season, current filters:Duke offense 44% (151 of 344)Opponent offense / Duke defense 37% (106 of 285)
SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
Duke players
PlayerSuccess · snaps
Snaps a player passed, ran or was targeted on, under the down, play and yards-to-go filters. To qualify: 20% of the busiest player in his role (passing 27, running 23, targeted 7), at least 3. Click a name to filter the grid to him.
vs Tulane
17–3 W · 74 plays to 54Duke offense 30% (22/74)Tulane offense 28% (15/54)
Duke offense
30%
22 of 74 plays
Play #
Tulane offenseDuke defense
28%
15 of 54 plays
at Illinois
31–27 W · 54 plays to 67Duke offense 48% (26/54)Illinois offense 51% (34/67)
Duke offense
48%
26 of 54 plays
Play #
Illinois offenseDuke defense
51%
34 of 67 plays
vs Stanford
35–7 W · 70 plays to 59Duke offense 47% (33/70)Stanford offense 34% (20/59)
Duke offense
47%
33 of 70 plays
Play #
Stanford offenseDuke defense
34%
20 of 59 plays
vs William & Mary
62–7 W · 71 plays to 49Duke offense 55% (39/71)William & Mary offense 22% (11/49)
Duke offense
55%
39 of 71 plays
Play #
William & Mary offenseDuke defense
22%
11 of 49 plays
at Georgia Tech
25–28 L · 75 plays to 56Duke offense 41% (31/75)Georgia Tech offense 46% (26/56)
Duke offense
41%
31 of 75 plays
Play #
Georgia Tech offenseDuke defense
46%
26 of 56 plays