THIRD AND DATA

Elon game log

2025 vs Power 4: every game, then every offensive snap for both sides.

Season
‹
›Current

Game log

Box score per game. Success is the share of runs and passes that gained 50% of the distance on 1st down, 70% on 2nd, all of it on 3rd and 4th, or scored.

DateOpponentResultPlaysYdsYds/playRushPass1st downs3rd down4th downTOPenPossOff successDef success
Aug 28at Duke17–45 L622754.444–16311–18–112148–171–207–4732:5334%53%
Season1 games0–1622754.444–16311–18–112148–171–207–4732:5334%53%

Success rate

Elon on offense, and what its defense allowed. Same rule as the table above.

Success rate by game34.4% · 52.5%
34
53
@ Duke

Against Power 4 opponents (bold): offense 34.4%, defense allows 52.5%.

Success by play

Each square is one snap, in order. Top row: Elon on offense. Bottom row: the opponent on offense, which is Elon's defense in the mirror.

Down
Play
Min to go
Player

Season, current filters:Elon offense 34% (21 of 61)Opponent offense / Elon defense 53% (31 of 59)

SuccessNot successfulTurnoverTouchdownField goalunder the square = passQuarters, aboveDrives, belowHover or tap a square for the down, distance, players and the play.
Success rate by game
0%25%50%75%100%Duke: opponent offense 53% of 59Duke: Elon offense 34% of 61
Elon offenseOpponent offense (Elon defense)
Success rate by player
PlayerSuccess · snaps

No player qualifies under these filters.

at Duke

17–45 L · 61 plays to 59
Elon offense 34% (21/61)Duke offense 53% (31/59)