Georgia State team stats
2015 season totals across 13 games, beside what opponents did.
General
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:17:25 | 29:02 | 6:42:35 | 30:58 |
| Offensive plays | 903 | 69.5 | 995 | 76.5 |
| Total yards | 5,627 | 432.8 | 5,273 | 405.6 |
| Penalties–yards | 92–852 | — | 92–795 | — |
| First downs | 261 | 20.1 | 299 | 23.0 |
| Third down | 81–18643.5% | — | 85–21040.5% | — |
| Fourth down | 1–911.1% | — | 13–2356.5% | — |
Passing
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 308–49662.1% | — | 266–45258.8% | — |
| Passing yards | 4,367 | 335.9 | 2,916 | 224.3 |
| Yards per attempt | 8.8 | — | 6.5 | — |
| Passing TDs | 28 | — | 19 | — |
| Interceptions thrown | 15 | — | 12 | — |
Rushing
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 407 | 31.3 | 543 | 41.8 |
| Rushing yards | 1,260 | 96.9 | 2,357 | 181.3 |
| Yards per carry | 3.1 | — | 4.3 | — |
| Rushing TDs | 15 | — | 17 | — |
Turnovers
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 23 | 1.8 | 22 | 1.7 |
| Fumbles lost | 11 | — | 7 | — |
| Interceptions thrown | 15 | — | 12 | — |
Defense and takeaways
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 12 | — | 15 | — |
| Interception yards | 133 | — | 156 | — |
| Interception TDs | 1 | — | 2 | — |
| Fumbles recovered | 7 | — | 11 | — |
Returns
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 39 | — | 29 | — |
| Kick return yards | 877 | — | 777 | — |
| Yards per kick return | 22.5 | — | 26.8 | — |
| Kick return TDs | 1 | — | 0 | — |
| Punt returns | 10 | — | 23 | — |
| Punt return yards | 35 | — | 295 | — |
| Yards per punt return | 3.5 | — | 12.8 | — |
| Punt return TDs | 0 | — | 2 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.