Georgia State team stats
2014 season totals across 12 games, beside what opponents did.
General
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:39:54 | 28:20 | 6:26:23 | 32:12 |
| Offensive plays | 836 | 69.7 | 908 | 75.7 |
| Total yards | 4,504 | 375.3 | 5,965 | 497.1 |
| Penalties–yards | 66–514 | — | 70–637 | — |
| First downs | 244 | 20.3 | 307 | 25.6 |
| Third down | 80–17246.5% | — | 83–16051.9% | — |
| Fourth down | 9–1656.3% | — | 11–1861.1% | — |
Passing
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 264–44659.2% | — | 222–32668.1% | — |
| Passing yards | 3,348 | 279.0 | 2,324 | 193.7 |
| Yards per attempt | 7.5 | — | 7.1 | — |
| Passing TDs | 23 | — | 23 | — |
| Interceptions thrown | 3 | — | 19 | — |
Rushing
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 390 | 32.5 | 582 | 48.5 |
| Rushing yards | 1,156 | 96.3 | 3,641 | 303.4 |
| Yards per carry | 3.0 | — | 6.3 | — |
| Rushing TDs | 13 | — | 41 | — |
Turnovers
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 30 | 2.5 | 8 | 0.7 |
| Fumbles lost | 12 | — | 5 | — |
| Interceptions thrown | 3 | — | 19 | — |
Defense and takeaways
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 18 | — | 3 | — |
| Interception yards | 28 | — | 287 | — |
| Interception TDs | 0 | — | 4 | — |
| Fumbles recovered | 5 | — | 12 | — |
Returns
| Georgia State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 55 | — | 28 | — |
| Kick return yards | 990 | — | 566 | — |
| Yards per kick return | 18.0 | — | 20.2 | — |
| Kick return TDs | 0 | — | 0 | — |
| Punt returns | 7 | — | 15 | — |
| Punt return yards | 77 | — | 215 | — |
| Yards per punt return | 11.0 | — | 14.3 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.