Georgia Tech team stats
2015 season totals across 12 games, beside what opponents did.
General
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 6:13:37 | 31:08 | 5:46:23 | 28:52 |
| Offensive plays | 775 | 64.6 | 759 | 63.3 |
| Total yards | 4,536 | 378.0 | 4,416 | 368.0 |
| Penalties–yards | 38–329 | — | 75–582 | — |
| First downs | 233 | 19.4 | 211 | 17.6 |
| Third down | 52–14934.9% | — | 56–15536.1% | — |
| Fourth down | 13–2650.0% | — | 6–1154.5% | — |
Passing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 81–19242.2% | — | 202–33759.9% | — |
| Passing yards | 1,462 | 121.8 | 2,435 | 202.9 |
| Yards per attempt | 7.6 | — | 7.2 | — |
| Passing TDs | 14 | — | 12 | — |
| Interceptions thrown | 9 | — | 10 | — |
Rushing
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 583 | 48.6 | 422 | 35.2 |
| Rushing yards | 3,074 | 256.2 | 1,981 | 165.1 |
| Yards per carry | 5.3 | — | 4.7 | — |
| Rushing TDs | 30 | — | 24 | — |
Turnovers
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 24 | 2.0 | 17 | 1.4 |
| Fumbles lost | 14 | — | 8 | — |
| Interceptions thrown | 9 | — | 10 | — |
Defense and takeaways
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 10 | — | 9 | — |
| Interception yards | 70 | — | 175 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 8 | — | 14 | — |
Returns
| Georgia Tech | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 32 | — | 18 | — |
| Kick return yards | 590 | — | 440 | — |
| Yards per kick return | 18.4 | — | 24.4 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 23 | — | 14 | — |
| Punt return yards | 189 | — | 109 | — |
| Yards per punt return | 8.2 | — | 7.8 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.