Iowa team stats
2026 season totals across 4 games, beside what opponents did.
Season
General
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 2:01:19 | 30:20 | 1:58:41 | 29:40 |
| Offensive plays | 260 | 65.0 | 234 | 58.5 |
| Total yards | 1,716 | 429.0 | 959 | 239.8 |
| Penalties–yards | 23–202 | — | 25–216 | — |
| First downs | 87 | 21.8 | 46 | 11.5 |
| Third down | 20–5139.2% | — | 15–5626.8% | — |
| Fourth down | 1–520.0% | — | 0–20.0% | — |
Passing
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 81–12863.3% | — | 54–10451.9% | — |
| Passing yards | 854 | 213.5 | 608 | 152.0 |
| Yards per attempt | 6.7 | — | 5.8 | — |
| Passing TDs | 6 | — | 3 | — |
| Interceptions thrown | 4 | — | 1 | — |
Rushing
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 132 | 33.0 | 130 | 32.5 |
| Rushing yards | 862 | 215.5 | 351 | 87.8 |
| Yards per carry | 6.5 | — | 2.7 | — |
| Rushing TDs | 9 | — | 0 | — |
Turnovers
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 1 | 0.3 | 5 | 1.3 |
| Fumbles lost | 0 | — | 1 | — |
| Interceptions thrown | 4 | — | 1 | — |
Defense and takeaways
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Sacks | 9.0 | — | 3.0 | — |
| Tackles for loss | 18.0 | — | 11.0 | — |
| Interceptions | 1 | — | 4 | — |
| Interception yards | 22 | — | 0 | — |
| Interception TDs | 0 | — | 0 | — |
| Fumbles recovered | 1 | — | 0 | — |
Returns
| Iowa | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 3 | — | 7 | — |
| Kick return yards | 149 | — | 130 | — |
| Yards per kick return | 49.7 | — | 18.6 | — |
| Kick return TDs | 1 | — | 0 | — |
| Punt returns | 12 | — | 1 | — |
| Punt return yards | 188 | — | -1 | — |
| Yards per punt return | 15.7 | — | -1.0 | — |
| Punt return TDs | 1 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.