Kent State team stats
2009 season totals across 12 games, beside what opponents did.
General
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 3:42:04 | 18:30 | 3:46:57 | 18:55 |
| Offensive plays | 786 | 65.5 | 861 | 71.8 |
| Total yards | 3,932 | 327.7 | 4,272 | 356.0 |
| Penalties–yards | 78–669 | — | 69–630 | — |
| First downs | 203 | 16.9 | 223 | 18.6 |
| Third down | 48–16628.9% | — | 70–18338.3% | — |
| Fourth down | 7–1643.8% | — | 5–1827.8% | — |
Passing
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 217–39355.2% | — | 232–40956.7% | — |
| Passing yards | 2,690 | 224.2 | 2,818 | 234.8 |
| Yards per attempt | 6.8 | — | 6.9 | — |
| Passing TDs | 16 | — | 14 | — |
| Interceptions thrown | 15 | — | 16 | — |
Rushing
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 393 | 32.8 | 452 | 37.7 |
| Rushing yards | 1,375 | 114.6 | 1,645 | 137.1 |
| Yards per carry | 3.5 | — | 3.6 | — |
| Rushing TDs | 9 | — | 15 | — |
Turnovers
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 28 | 2.3 | 26 | 2.2 |
| Fumbles lost | 12 | — | 11 | — |
| Interceptions thrown | 15 | — | 16 | — |
Defense and takeaways
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 16 | — | 15 | — |
| Interception yards | 76 | — | 236 | — |
| Interception TDs | 0 | — | 1 | — |
| Fumbles recovered | 11 | — | 12 | — |
Returns
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 54 | — | 42 | — |
| Kick return yards | 1,118 | — | 644 | — |
| Yards per kick return | 20.7 | — | 15.3 | — |
| Kick return TDs | 1 | — | 0 | — |
| Punt returns | 32 | — | 42 | — |
| Punt return yards | 242 | — | 243 | — |
| Yards per punt return | 7.6 | — | 5.8 | — |
| Punt return TDs | 0 | — | 2 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.