Kent State team stats
2015 season totals across 12 games, beside what opponents did.
General
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Time of possession | 5:37:16 | 28:06 | 6:22:44 | 31:54 |
| Offensive plays | 790 | 65.8 | 864 | 72.0 |
| Total yards | 3,250 | 270.8 | 4,201 | 350.1 |
| Penalties–yards | 93–872 | — | 80–730 | — |
| First downs | 169 | 14.1 | 235 | 19.6 |
| Third down | 47–18625.3% | — | 66–19434.0% | — |
| Fourth down | 9–2634.6% | — | 15–2171.4% | — |
Passing
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Completions–attempts | 175–34351.0% | — | 199–37053.8% | — |
| Passing yards | 1,657 | 138.1 | 2,474 | 206.2 |
| Yards per attempt | 4.8 | — | 6.7 | — |
| Passing TDs | 9 | — | 22 | — |
| Interceptions thrown | 12 | — | 10 | — |
Rushing
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Carries | 447 | 37.3 | 494 | 41.2 |
| Rushing yards | 1,593 | 132.8 | 1,727 | 143.9 |
| Yards per carry | 3.6 | — | 3.5 | — |
| Rushing TDs | 6 | — | 15 | — |
Turnovers
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Giveaways | 21 | 1.8 | 18 | 1.5 |
| Fumbles lost | 11 | — | 6 | — |
| Interceptions thrown | 12 | — | 10 | — |
Defense and takeaways
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Interceptions | 10 | — | 12 | — |
| Interception yards | 137 | — | 140 | — |
| Interception TDs | 1 | — | 0 | — |
| Fumbles recovered | 6 | — | 11 | — |
Returns
| Kent State | Per game | Opponents | Per game | |
|---|---|---|---|---|
| Kick returns | 40 | — | 27 | — |
| Kick return yards | 727 | — | 694 | — |
| Yards per kick return | 18.2 | — | 25.7 | — |
| Kick return TDs | 0 | — | 1 | — |
| Punt returns | 30 | — | 29 | — |
| Punt return yards | 103 | — | 236 | — |
| Yards per punt return | 3.4 | — | 8.1 | — |
| Punt return TDs | 0 | — | 0 | — |
⚠ An em dash is not a zero. A measure a team has not recorded — a fumble recovery, a punt return — has no row at the source rather than a zero, and these are categories where not happening is ordinary. Where a season total exists, every rate beside it is computed from that season’s own denominator rather than averaged across games.